Let's Never Agree on What 'Game of the Year' Means

The challenge of discovering new releases continues to be the video game sector's greatest existential threat. Even in worrisome era of corporate consolidation, escalating revenue requirements, employee issues, the widespread use of AI, storefront instability, shifting audience preferences, progress somehow returns to the mysterious power of "making an impact."

Which is why my interest has grown in "awards" than ever.

With only several weeks remaining in 2025, we're completely in GOTY time, a period where the small percentage of players who aren't enjoying similar six no-cost competitive titles weekly play through their backlogs, debate the craft, and recognize that even they can't play everything. There will be exhaustive annual selections, and there will be "you overlooked!" comments to such selections. An audience general agreement voted on by press, influencers, and enthusiasts will be announced at The Game Awards. (Creators weigh in in 2026 at the DICE Awards and Game Developers Conference honors.)

This entire recognition is in entertainment β€” there are no correct or incorrect selections when naming the top games of 2025 β€” but the stakes appear more substantial. Each choice selected for a "game of the year", be it for the grand GOTY prize or "Top Puzzle Title" in community-selected awards, provides chance for wider discovery. A medium-scale adventure that received little attention at launch could suddenly find new life by competing with higher-profile (i.e. well-promoted) big boys. When the previous year's Neva appeared in the running for recognition, I'm aware definitely that many players quickly sought to see coverage of Neva.

Traditionally, recognition systems has established little room for the variety of games released annually. The challenge to clear to consider all appears like a monumental effort; nearly numerous games were released on Steam in the previous year, while just seventy-four titles β€” including recent games and ongoing games to smartphone and virtual reality exclusives β€” were represented across the ceremony nominees. When mainstream appeal, conversation, and storefront visibility determine what people play each year, there's simply not feasible for the structure of honors to do justice a year's worth of releases. However, potential exists for progress, assuming we accept its importance.

The Predictability of Industry Recognition

Recently, a long-running ceremony, one of video games' most established recognition events, revealed its finalists. Although the vote for top honor proper takes place early next month, you can already notice where it's going: 2025's nominations made room for appropriate nominees β€” blockbuster games that received acclaim for quality and ambition, successful independent games celebrated with AAA-scale attention β€” but throughout a wide range of honor classifications, we see a noticeable focus of repeat names. Across the enormous variety of creative expression and gameplay approaches, excellent graphics category allows inclusion for multiple sandbox experiences taking place in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were creating a future GOTY theoretically," an observer wrote in a social media post continuing to amused by, "it must feature a Sony open world RPG with turn-based hybrid combat, character interactions, and luck-based procedural advancement that incorporates risk-reward systems and features light city sim construction mechanics."

Award selections, in all of organized and community versions, has become predictable. Several cycles of candidates and victors has created a pattern for the sort of polished 30-plus-hour game can score GOTY recognition. There are titles that never break into top honors or even "important" creative honors like Creative Vision or Story, frequently because to formal ingenuity and unusual systems. The majority of titles released in a year are likely to be ghettoized into specific classifications.

Notable Instances

Imagine: Will Sonic Racing: Crossworlds, a game with review aggregate only slightly less than Death Stranding 2 and Ghosts of Yōtei, reach main selection of The Game Awards' Game of the Year competition? Or perhaps one for best soundtrack (because the audio is exceptional and deserves it)? Unlikely. Top Racing Title? Sure thing.

How exceptional must Street Fighter 6 have to be to earn GOTY appreciation? Will judges look at unique performances in Baby Steps, The Alters, or The Drifter and recognize the best acting of 2025 lacking AAA production values? Does Despelote's short duration have "sufficient" plot to merit a (justified) Best Narrative award? (Additionally, does annual event need Top Documentary award?)

Overlap in choices across multiple seasons β€” within press, on the fan level β€” reveals a system progressively favoring a certain extended game type, or smaller titles that generated adequate a splash to qualify. Not great for a field where exploration is paramount.

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Samantha Medina
Samantha Medina

A passionate writer and digital enthusiast with a knack for uncovering unique stories and trends.